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Attendance Tracking System
Full-stack attendance management system for educational institutions
with role-based access, real-time attendance marking, and analytics.
- JWT-based admin & teacher authentication
- Real-time attendance with auto-save
- Class, student & timetable management
- Attendance analytics with charts
Tech: Spring Boot, React, MariaDB, Docker
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Commodore 64 Emulator
A Java-based Commodore 64 emulator featuring accurate 6502 CPU emulation,
VIC-II text-mode graphics, and ROM/PRG loading support.
- Cycle-accurate 6502 CPU emulation
- VIC-II text-mode graphics with authentic C64 colors
- Keyboard input via CIA chip emulation
- Supports original ROMs and .PRG program loading
Tech: Java, JavaFX, Maven
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Sudoku Game
A polished JavaFX-based Sudoku game featuring multiple difficulty levels,
timed and untimed modes, hints, solver, and leaderboard support.
- Easy, Medium, and Hard difficulty levels
- Timed & untimed gameplay modes
- Built-in hint system and full puzzle solver
- Top-10 leaderboard with persistent scores
Tech: Java, JavaFX, Maven
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Minesweeper Game
A complete JavaFX implementation of the classic Minesweeper game with
multiple difficulty levels, first-click safety, timer, and leaderboard support.
- Easy, Medium, Hard, and Custom board configurations
- First-click safety with flood-fill cell reveal
- Game timer and remaining mine counter
- Top-10 leaderboard with persistent storage
Tech: Java, JavaFX, Maven
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Tetris Game
A feature-rich JavaFX Tetris implementation with single-player and
two-player modes, scoring progression, and competitive gameplay features.
- Classic 7 tetrominoes with rotation and wall-kick support
- Single-player and two-player competitive modes
- Hold piece, ghost preview, hard & soft drop
- Level-based progression with persistent leaderboard
Tech: Java, JavaFX, Maven
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vajrip – Userspace TCP/IP Stack
A complete userspace TCP/IP protocol stack written in C for educational
purposes, implementing networking from Ethernet up to TCP.
- Full TCP/IP stack: Ethernet, ARP, IP, ICMP, UDP, TCP
- BSD socket–compatible API for applications
- TCP with handshake, flow control, retransmission
- Runs on Linux with TAP devices, xv6, and MikanOS
Tech: C, TCP/IP, Linux TAP, Low-level Networking
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Advx – Adversarial ML Attacks
A research-oriented project implementing and evaluating adversarial attacks
and defenses for convolutional neural networks.
- Implemented FGSM, PGD, CW, and DeepFool attacks from scratch
- Adversarial training pipeline for CNNs on MNIST
- Robust benchmarking under adversarial evaluation
- Achieved ~98% accuracy against adversarial examples
Tech: Python, PyTorch, Adversarial Machine Learning
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2048 Game
A polished web-based implementation of the 2048 puzzle game with smooth
animations, touch support, score tracking, and responsive design.
- Keyboard and touch swipe controls
- Smooth tile movement and merge animations
- Score and persistent high-score tracking
- Responsive UI with modern styling
Tech: HTML, CSS (Tailwind), JavaScript
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RISC-V Testbench Program Suite
A suite of standalone RISC-V C programs designed to validate processor
cores via deterministic register-based pass/fail results.
- Tests arithmetic, logic, memory, and control-flow instructions
- Deterministic PASS/FAIL signaling via register x7
- Suitable for Verilog simulation and waveform inspection
- Generates ELF, HEX, and binary outputs for hardware testbenches
Tech: C, RISC-V, Embedded Systems, Verilog Testbenches
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CHIP-8 Emulator
A cross-platform CHIP-8 emulator written in C using SDL2, capable of running
classic CHIP-8 games with accurate timing, graphics, and input handling.
- Complete CHIP-8 instruction set implementation
- Accurate 60Hz timers and configurable CPU speed
- Pixel-perfect display with sound support
- Debug mode with instruction-level logging
Tech: C, SDL2, Emulation, Low-level Systems
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Ray Tracing Demo (C)
A real-time 2D ray tracing demonstration written in pure C using SDL2,
visualizing ray casting, object intersection, and dynamic shadows.
- Real-time ray casting with configurable ray count
- Ray–object intersection and shadow visualization
- Interactive light source controlled via mouse input
- Manual pixel-level rendering using SDL surfaces
Tech: C, SDL2, Computer Graphics, Ray Casting
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YASL – Custom Scripting Language
A minimal interpreted scripting language implemented from scratch for
learning purposes, featuring a hand-written parser, evaluator, and runtime.
- Custom lexer, parser, and recursive-descent interpreter
- Supports variables, arithmetic, strings, conditionals, and loops
- Implements subroutines, control flow, and expression evaluation
- Single-pass execution with symbol table management
Tech: Python, Language Design, Interpreters, Parsing
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Terminal Animation (C)
A lightweight terminal-based animation written in C that renders and animates
a bouncing circle using ASCII graphics and real-time updates.
- Frame-by-frame ASCII rendering in the terminal
- Simple physics with velocity and boundary collision
- Direct terminal control using ANSI escape sequences
- Real-time animation loop with manual timing
Tech: C, Terminal Graphics, ANSI Escape Codes
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Luma – Programming Language
A statically analyzed, interpreted programming language implemented in Java,
featuring a full compilation pipeline from lexing to execution.
- Custom lexer, parser, and AST-based interpreter
- Semantic analysis with scope and variable validation
- Supports variables, conditionals, expressions, and returns
- Modular compiler-style architecture
Tech: Java, Language Design, Parsers, Interpreters
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Takenizer – Byte-Level BPE Tokenizer
A byte-level tokenizer implemented from scratch using Byte Pair Encoding (BPE),
designed to mirror modern NLP tokenization pipelines.
- UTF-8 byte-level tokenization with reversible encoding/decoding
- Subword vocabulary learning via frequency-based BPE merges
- Deterministic tokenization suitable for language models
- End-to-end tokenizer training and inference pipeline
Tech: Python, NLP, Tokenization, Byte Pair Encoding
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RISC-V RV32I Emulator
A Java-based emulator for the RISC-V RV32I instruction set, designed for
learning CPU architecture and instruction-level execution.
- Implements core RV32I arithmetic, control-flow, and memory instructions
- Five-stage unpipelined execution model
- Step-by-step instruction execution with register inspection
- Foundation for future pipelined or superscalar extensions
Tech: Java, RISC-V, CPU Emulation, Computer Architecture
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CST Studio Pipeline
A Python-based data processing pipeline for extracting and transforming
simulation outputs from CST Studio into structured datasets.
- Configurable pipeline for processing S-parameter and gain data
- Automates extraction from exported ASCII simulation files
- Generates structured outputs suitable for analysis and reporting
- Cross-platform execution with standalone build support
Tech: Python, Data Processing, Automation
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sell-shell – Simple Unix Shell
A minimal Unix shell written in C that parses and executes system commands,
supporting foreground and background process execution.
- Command parsing with argument tokenization
- Process creation using fork and exec
- Foreground and background job execution
- Basic shell prompt and execution loop
Tech: C, Unix, Processes, fork/exec
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lolfetch – System Fetch Tool
A lightweight system information fetch utility written in C, designed to
display basic system details directly from userspace with minimal overhead.
- Native C implementation with no external runtime dependencies
- Retrieves and formats system information directly from the OS
- Fast execution with a minimal binary footprint
- Designed as a simple alternative to heavier fetch tools
Tech: C, Linux, System Programming
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LSTM Weather Prediction
A basic time-series forecasting project using an LSTM neural network to
predict weather conditions from historical data.
- Data preprocessing and normalization pipeline
- LSTM model built with TensorFlow/Keras
- Training and evaluation scripts for time-series prediction
- Includes example dataset and result visualizations
Tech: Python, TensorFlow, Keras, LSTM, Machine Learning
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Markov Chain Sentence Generator
A lightweight web application that generates sentences using a Markov chain
model trained on user-provided text.
- Text-driven Markov chain–based sequence generation
- User-configurable output length
- Interactive browser-based UI
- Client-side implementation with no backend dependencies
Tech: HTML, CSS, JavaScript, Markov Chains
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Conway’s Game of Life
A browser-based implementation of Conway’s Game of Life, demonstrating
cellular automata and emergent behavior through simple rule-based simulation.
- Interactive grid with toggleable cell states
- Real-time simulation with start, stop, and reset controls
- Pure client-side implementation with no dependencies
- Visualizes emergent behavior from simple rules
Tech: HTML, CSS, JavaScript, Cellular Automata
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Live Demo →
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Color Scheme Generator
A simple web application that extracts dominant colors from an uploaded
image and generates a five-color palette with corresponding hex codes.
- Image upload and client-side color extraction
- Generates a 5-color palette from dominant image tones
- Displays colors with their hexadecimal values
- Lightweight, dependency-free browser implementation
Tech: HTML, CSS, JavaScript, Color Processing
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is_even
A deliberately minimal and humorous C program that determines whether a
number is even, exploring unconventional approaches to a trivial problem.
- Command-line utility written in pure C
- Avoids modulo and conditional checks for experimentation
- Explores compiler behavior and control-flow generation
- Built as a parody-inspired learning exercise
Tech: C, Compiler Behavior, Low-level Experimentation
View on GitHub →